Search

Barbed Devil

Barbed devils are fiends that serve as enforcers in the Nine Hells.

Source: Systems Reference Document

Attributes

STR

16 (+3)

DEX

17 (+3)

CON

18 (+4)

INT

12 (+1)

WIS

14 (+2)

CHA

14 (+2)
StatValue
Creature TypeMedium Fiend
AlignmentLAWFUL_EVIL
Armor Class13 ()
Hit Points110 (13d8 + 52)
Combat Rating5 CR
Speed30 ft
SensesPassive Perception 18 , Darkvision 120 ft
LanguagesInfernal, telepathy 120 ft.
Damage Resistancescold, non silvered bludgeoning, non silvered piercing, non silvered slashing
Damage Immunitiesfire, poison
Condition Immunitiespoisoned

Skills

Proficiencies: Deception, Deception

Expertise: Perception

  • Deception

    +5

  • Perception

    +8

Abilities

Devil’s Sight

Magical darkness doesn’t impede the barbed devil’s darkvision.

Magic Resistance

The barbed devil has advantage on saving throws against spells and other magical effects.

Barbed Hide

At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Damage: 1d10

Actions

  • Multiattack : action

    The barbed devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

  • Claw : action

    Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.

    Rolls:

    Attack: 1d20 + 5

    Damage: 1d6 + 2

  • Tail : action

    Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

    Rolls:

    Attack: 1d20 + 6

    Damage: 2d6 + 3

  • Hurl Flame : action

    Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.

    Rolls:

    Attack: 1d20 + 5

    Damage: 3d6

Comments

Loading comments...