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Bandit

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation’s vessels.

Source: Systems Reference Document

Attributes

STR

11 (+0)

DEX

12 (+1)

CON

12 (+1)

INT

10 (+0)

WIS

10 (+0)

CHA

10 (+0)
StatValue
Creature TypeMedium Humanoid
AlignmentAny non-lawful alignment
Armor Class12 (Leather Armor)
Hit Points11 (2d8 + 2)
Combat Rating0.125 CR
Speed30 ft
SensesPassive Perception 10
LanguagesAny one Language (usually Common)

Skills

    Abilities

    Items

    Armor:

    Leather Armor - AC 11

    • Crossbow (Light)

      Ranged weapon Attack

      +3 to hit, range (undefined/undefined) ft., one target. Hit: 1d8 + 1 Piercing damage.

      Rolls:

      Attack: 1d20 + 3

      Damage: 1d8 + 1

    • Scimitar

      Melee weapon Attack

      +3 to hit, reach 5 ft., one target. Hit: 1d6 + 1 Slashing damage

      Rolls:

      Attack: 1d20 + 3

      Damage: 1d6 + 1

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