Bandit
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation’s vessels.
Source: Systems Reference Document
Attributes
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Stat | Value |
---|---|
Creature Type | Medium Humanoid |
Alignment | Any non-lawful alignment |
Armor Class | 12 (Leather Armor) |
Hit Points | 11 (2d8 + 2) |
Combat Rating | 0.125 CR |
Speed | 30 ft |
Senses | Passive Perception 10 |
Languages | Any one Language (usually Common) |
Skills
Abilities
Items
Armor:
Leather Armor - AC 11
Crossbow (Light)
Ranged weapon Attack
+3 to hit, range (undefined/undefined) ft., one target. Hit: 1d8 + 1 Piercing damage.
Rolls:
Attack: 1d20 + 3
Damage: 1d8 + 1
Scimitar
Melee weapon Attack
+3 to hit, reach 5 ft., one target. Hit: 1d6 + 1 Slashing damage
Rolls:
Attack: 1d20 + 3
Damage: 1d6 + 1
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