Search

Balor

Balors are powerful, demonic, fire-wielding creatures.

Source: Systems Reference Document

Attributes

STR

26 (+8)

DEX

15 (+2)

CON

22 (+6)

INT

20 (+5)

WIS

16 (+3)

CHA

22 (+6)
StatValue
Creature TypeHuge Fiend
AlignmentCHAOTIC_EVIL
Armor Class19 (natural armor)
Hit Points262 (21d12 + 126)
Combat Rating19 CR
Speed40 ft (80 ft)
SensesPassive Perception 13 , Truesight 120 ft
LanguagesAbyssal, telepathy 120 ft.
Damage Resistancescold, lightning, non magical bludgeoning, non magical piercing, non magical slashing
Damage Immunitiesfire, poison
Condition Immunitiespoisoned

Skills

    Abilities

    Magic Resistance

    The balor has advantage on saving throws against spells and other magical effects.

    Magic Weapons

    The balor’s weapon attacks are magical.

    Death Throes

    When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.

    Damage: 20d6

    Fire Aura

    At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

    Damage: 3d6

    Improved Longsword Attack

    The balor’s longsword deals an extra 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

    Lightning Damage: 3d8

    Actions

    • Multiattack : action

      The balor makes two attacks: one with its longsword and one with its whip.

    • Whip : action

      Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

      Rolls:

      Attack: 1d20 + 14

      Slashing Damage: 2d6 + 8

      Fire Damage: 3d6

    • Teleport : action

      The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

    Items

    • Longsword

      Melee weapon Attack

      +14 to hit, reach 5 ft., one target. Hit: 3d8 + 8 Slashing damage

      Rolls:

      Attack: 1d20 + 14

      Damage: 3d8 + 8

      Melee weapon Attack (Two-handed)

      +14 to hit, reach 5 ft., one target. Hit: 1d10 + 8 Slashing damage if used with two hands.

      Rolls:

      Attack: 1d20 + 14

      Damage: 1d10 + 8

    Comments

    Loading comments...