Balor
Balors are powerful, demonic, fire-wielding creatures.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Huge Fiend |
Alignment | CHAOTIC_EVIL |
Armor Class | 19 (natural armor) |
Hit Points | 262 (21d12 + 126) |
Combat Rating | 19 CR |
Speed | 40 ft (80 ft) |
Senses | Passive Perception 13 , Truesight 120 ft |
Languages | Abyssal, telepathy 120 ft. |
Damage Resistances | cold, lightning, non magical bludgeoning, non magical piercing, non magical slashing |
Damage Immunities | fire, poison |
Condition Immunities | poisoned |
Skills
Abilities
Magic Resistance
The balor has advantage on saving throws against spells and other magical effects.
Magic Weapons
The balor’s weapon attacks are magical.
Death Throes
When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.
Damage: 20d6
Fire Aura
At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
Damage: 3d6
Improved Longsword Attack
The balor’s longsword deals an extra 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
Lightning Damage: 3d8
Actions
Multiattack : action
The balor makes two attacks: one with its longsword and one with its whip.
Whip : action
Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
Rolls:
Attack: 1d20 + 14
Slashing Damage: 2d6 + 8
Fire Damage: 3d6
Teleport : action
The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Items
Longsword
Melee weapon Attack
+14 to hit, reach 5 ft., one target. Hit: 3d8 + 8 Slashing damage
Rolls:
Attack: 1d20 + 14
Damage: 3d8 + 8
Melee weapon Attack (Two-handed)
+14 to hit, reach 5 ft., one target. Hit: 1d10 + 8 Slashing damage if used with two hands.
Rolls:
Attack: 1d20 + 14
Damage: 1d10 + 8
Comments
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