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Assassin

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

Source: Systems Reference Document

Attributes

STR

11 (+0)

DEX

16 (+3)

CON

14 (+2)

INT

13 (+1)

WIS

11 (+0)

CHA

10 (+0)
StatValue
Creature TypeMedium Humanoid
AlignmentAny non-good alignment
Armor Class15 (Studded Leather)
Hit Points78 (12d8 + 24)
Combat Rating8 CR
Speed30 ft
SensesPassive Perception 13
LanguagesThieves' Cant plus any two languages
Damage Resistancespoison

Skills

Proficiencies: Acrobatics, Deception, Perception

Expertise: Stealth

  • Acrobatics

    +6

  • Deception

    +3

  • Perception

    +3

  • Stealth

    +9

Abilities

Assassinate

During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion

When subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack

Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Sneak Attack Damage: 4d6

Poison

When an Assassin lands an attack, targets must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Actions

  • Multiattack : action

    The assassin makes two shortsword attacks.

Items

Armor:

Studded Leather Armor - AC 12

  • Crossbow (Light)

    Ranged weapon Attack

    +6 to hit, range (undefined/undefined) ft., one target. Hit: 1d8 + 3 Piercing damage.

    Rolls:

    Attack: 1d20 + 6

    Damage: 1d8 + 3

  • Shortsword

    Melee weapon Attack

    +6 to hit, reach 5 ft., one target. Hit: 1d6 + 3 Piercing damage

    Rolls:

    Attack: 1d20 + 6

    Damage: 1d6 + 3

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