Archmage
Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.
An archmage typically has one or more apprentice mages, and an archmage’s abode has numerous magical wards and guardians to discourage interlopers.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Medium Humanoid |
Alignment | Any alignment |
Armor Class | 12 (15 with mage armor) |
Hit Points | 99 (18d8 + 18) |
Combat Rating | 12 CR |
Speed | 30 ft |
Senses | Passive Perception 12 |
Languages | Any six languages |
Skills
Expertise: Arcana, History
Arcana
+13
History
+13
Abilities
Magic Resistance
The archmage has advantage on saving throws against spells and other magical effects.
Spell Damage Resistance
The archmage has resistance to damage from spells.
Items
Dagger
Melee weapon Attack
+6 to hit, reach 5 ft., one target. Hit: 1d4 + 2 Piercing damage
Rolls:
Attack: 1d20 + 6
Damage: 1d4 + 2
Ranged weapon Attack
+6 to hit, range (undefined/undefined) ft., one target. Hit: 1d4 + 2 Piercing damage.
Rolls:
Attack: 1d20 + 6
Damage: 1d4 + 2
Spells
Spellcasting
Spellcasting Ability: Intelligence
Spell Save DC: 17
Spell Attack Bonus: 9
Free Spells and Cantrips
Invisibility (at will)
Disguise Self (at will)
Fire Bolt
Light
Mage Hand
Prestidigitation
Shocking Grasp
1st Level (4 Slots)
Mage Armor
Magic Missile
Detect Magic
Identify
2nd Level (3 Slots)
Detect Thoughts
Mirror Image
Misty Step
3rd Level (3 Slots)
Counterspell
Fly
Lightning Bolt
4th Level (3 Slots)
Banishment
Fire Shield
Stoneskin
5th Level (3 Slots)
Cone of Cold
Scrying
Wall of Force
6th Level (1 Slots)
Globe of Invulnerability
7th Level (1 Slots)
Teleport
8th Level (1 Slots)
Mind Blank
9th Level (1 Slots)
Time Stop
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