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Ancient White Dragon

Ancient White Dragons are massive dragons that dwell in cold environments.

Source: Systems Reference Document

Attributes

STR

26 (+8)

DEX

10 (+0)

CON

26 (+8)

INT

10 (+0)

WIS

13 (+1)

CHA

14 (+2)
StatValue
Creature TypeGargantuan Dragon
AlignmentCHAOTIC_EVIL
Armor Class20 (Natural Armor)
Hit Points333 (18d20 + 144)
Combat Rating20 CR
Speed40 ft (80 ft) (40 ft) (40 ft)
SensesPassive Perception 23 , Darkvision 120 ft , Blindsight 60 ft
LanguagesCommon, Draconic
Damage Immunitiescold

Skills

Proficiencies: Stealth

Expertise: Perception

  • Perception

    +13

  • Stealth

    +6

Abilities

Ice Walk

The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

  • Multiattack : action

    The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

  • Bite : action

    Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

    Rolls:

    Attack: 1d20 + 14

    Piercing Damage: 2d10 + 8

    Cold Damage: 2d8

  • Claw : action

    Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

    Rolls:

    Attack: 1d20 + 14

    Slashing Damage: 2d6 + 8

  • Tail : action

    Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

    Rolls:

    Attack: 1d20 + 14

    Bludgeoning Damage: 2d8 + 8

  • Frightful Presence : action

    Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

  • Cold Breath (Recharge 5-6) : action

    The dragon exhales an icy blast in a 90-­‐foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

    Rolls:

    Damage: 16d8

Legendary Actions

The Ancient White Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ancient White Dragon regains spent legendary actions at the start of its turn.

  • Detect

    The dragon makes a Wisdom (Perception) check.

  • Tail Attack

    The dragon makes a tail attack.

  • Wing Attack (Costs 2 Actions)

    The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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