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Ancient Red Dragon

Ancient Red Dragons are massive dragons that dwell in incredibly hot environments.

Source: Systems Reference Document

Attributes

STR

30 (+10)

DEX

10 (+0)

CON

29 (+9)

INT

18 (+4)

WIS

15 (+2)

CHA

23 (+6)
StatValue
Creature TypeGargantuan Dragon
AlignmentCHAOTIC_EVIL
Armor Class22 (Natural Armor)
Hit Points546 (28d20 + 252)
Combat Rating24 CR
Speed40 ft (80 ft) (40 ft)
SensesPassive Perception 26 , Darkvision 120 ft , Blindsight 60 ft
LanguagesCommon, Draconic
Damage Immunitiesfire

Skills

Proficiencies: Stealth

Expertise: Perception

  • Perception

    +16

  • Stealth

    +7

Abilities

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

  • Multiattack : action

    The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

  • Bite : action

    Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

    Rolls:

    Attack: 1d20 + 17

    Piercing Damage: 2d10 + 10

    Fire Damage: 4d6

  • Claw : action

    Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage

    Rolls:

    Attack: 1d20 + 17

    Slashing Damage: 2d6 + 10

  • Tail : action

    Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

    Rolls:

    Attack: 1d20 + 17

    Bludgeoning Damage: 2d8 + 10

  • Frightful Presence : action

    Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

  • Fire Breath (Recharge 5-6) : action

    The dragon exhales fire in a 90-­‐foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

    Rolls:

    Damage: 26d6

Legendary Actions

The Ancient Red Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ancient Red Dragon regains spent legendary actions at the start of its turn.

  • Detect

    The dragon makes a Wisdom (Perception) check.

  • Tail Attack

    The dragon makes a tail attack.

  • Wing Attack (Costs 2 Actions)

    The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

    Rolls:

    Damage: 2d6 + 10

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