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Ancient Green Dragon

Ancient Green Dragons are massive forest-dwelling dragons.

Source: Systems Reference Document

Attributes

STR

27 (+8)

DEX

12 (+1)

CON

25 (+7)

INT

20 (+5)

WIS

17 (+3)

CHA

19 (+4)
StatValue
Creature TypeGargantuan Dragon
AlignmentLAWFUL_EVIL
Armor Class21 (Natural Armor)
Hit Points385 (22d20 + 154)
Combat Rating22 CR
Speed40 ft (80 ft) (40 ft)
SensesPassive Perception 27 , Darkvision 120 ft , Blindsight 60 ft
LanguagesCommon, Draconic
Damage Immunitiespoison
Condition Immunitiespoisoned

Skills

Proficiencies: Stealth, Insight, Persuasion, Deception

Expertise: Perception

  • Deception

    +11

  • Insight

    +10

  • Perception

    +17

  • Persuasion

    +11

  • Stealth

    +8

Abilities

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Amphibious

The dragon can breathe air and water.

Actions

  • Multiattack : action

    The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

  • Bite : action

    Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage

    Rolls:

    Attack: 1d20 + 15

    Piercing Damage: 2d10 + 8

    Poison Damage: 3d6

  • Claw : action

    Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.

    Rolls:

    Attack: 1d20 + 15

    Slashing Damage: 4d6 + 8

  • Tail : action

    Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

    Rolls:

    Attack: 1d20 + 15

    Bludgeoning Damage: 2d8 + 8

  • Frightful Presence : action

    Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

  • Poison Breath (Recharge 5-6) : action

    The dragon exhales poisonous gas in a 90-­‐foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

    Rolls:

    Damage: 22d6

Legendary Actions

The Ancient Green Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ancient Green Dragon regains spent legendary actions at the start of its turn.

  • Detect

    The dragon makes a Wisdom (Perception) check.

  • Tail Attack

    The dragon makes a tail attack.

  • Wing Attack (Costs 2 Actions)

    The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed

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