Ancient Blue Dragon
Massive Lawful Evil desert-dwelling dragons.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Gargantuan Dragon |
Alignment | LAWFUL_EVIL |
Armor Class | 22 (Natural Armor) |
Hit Points | 481 (26d20 + 208) |
Combat Rating | 23 CR |
Speed | 40 ft (80 ft) (40 ft) |
Senses | Passive Perception 27 , Darkvision 120 ft , Blindsight 60 ft |
Languages | Common, Draconic |
Damage Immunities | lightning |
Skills
Proficiencies: Stealth
Expertise: Perception
Perception
+17
Stealth
+7
Abilities
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack : action
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite : action
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.
Rolls:
Attack: 1d20 + 16
Piercing Damage: 2d10 + 9
Lightning Damage: 2d10
Claw : action
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Rolls:
Attack: 1d20 + 16
Slashing Damage: 2d6 + 9
Tail : action
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Rolls:
Attack: 1d20 + 16
Bludgeoning Damage: 2d8 + 9
Frightful Presence : action
Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5-6) : action
The dragon exhales lightning in a 120-‐foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
Rolls:
Damage: 16d10
Legendary Actions
The Ancient Blue Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ancient Blue Dragon regains spent legendary actions at the start of its turn.
Detect
The dragon makes a Wisdom (Perception) check.
Tail Attack
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions)
The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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