Ancient Black Dragon
Massive Chaotic Evil swamp-dwelling dragons.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Gargantuan Dragon |
Alignment | CHAOTIC_EVIL |
Armor Class | 22 (Natural Armor) |
Hit Points | 367 (21d20 + 147) |
Combat Rating | 21 CR |
Speed | 40 ft (80 ft) (40 ft) |
Senses | Passive Perception 26 , Darkvision 120 ft , Blindsight 60 ft |
Languages | Common, Draconic |
Damage Immunities | acid |
Skills
Proficiencies: Stealth
Expertise: Perception
Perception
+16
Stealth
+9
Abilities
Amphibious
The dragon can breathe air and water.
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack : action
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite : action
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
Rolls:
Attack: 1d20 + 15
Piercing Damage: 2d10 + 8
Acid Damage: 2d8
Claw : action
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Rolls:
Attack: 1d20 + 15
Slashing Damage: 2d6 + 8
Tail : action
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Rolls:
Attack: 1d20 + 15
Bludgeoning Damage: 2d8 + 8
Frightful Presence : action
Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5-6) : action
The dragon exhales acid in a 90-‐foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Rolls:
Damage: 15d8
Legendary Actions
The Ancient Black Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ancient Black Dragon regains spent legendary actions at the start of its turn.
Detect
The dragon makes a Wisdom (Perception) check.
Tail Attack
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions)
The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed
Comments
Loading comments...