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Adult Green Dragon

Adult Green Dragons are huge forest-dwelling dragons.

Source: Systems Reference Document

Attributes

STR

23 (+6)

DEX

12 (+1)

CON

21 (+5)

INT

18 (+4)

WIS

15 (+2)

CHA

17 (+3)
StatValue
Creature TypeHuge Dragon
AlignmentLAWFUL_EVIL
Armor Class19 (Natural Armor)
Hit Points207 (18d12 + 90)
Combat Rating15 CR
Speed40 ft (80 ft) (40 ft)
SensesPassive Perception 22 , Darkvision 120 ft , Blindsight 60 ft
LanguagesCommon, Draconic
Damage Immunitiespoison
Condition Immunitiespoisoned

Skills

Proficiencies: Stealth, Insight, Persuasion, Deception

Expertise: Perception

  • Deception

    +8

  • Insight

    +7

  • Perception

    +12

  • Persuasion

    +8

  • Stealth

    +6

Abilities

Amphibious

The dragon can breathe air and water.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

  • Multiattack : action

    The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

  • Bite : action

    Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.

    Rolls:

    Attack: 1d20 + 11

    Piercing Damage: 2d10 + 6

    Poison Damage: 2d6

  • Claw : action

    Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

    Rolls:

    Attack: 1d20 + 11

    Slashing Damage: 2d6 + 6

  • Tail : action

    Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

    Rolls:

    Attack: 1d20 + 11

    Bludgeoning Damage: 2d8 + 6

  • Frightful Presence : action

    Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

  • Poison Breath (Recharge 5-6) : action

    The dragon exhales poisonous gas in a 60-­‐foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

    Rolls:

    Damage: 16d6

Legendary Actions

The Adult Green Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Adult Green Dragon regains spent legendary actions at the start of its turn.

  • Detect

    The dragon makes a Wisdom (Perception) check.

  • Tail Attack

    The dragon makes a tail attack.

  • Wing Attack (Costs 2 Actions)

    The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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