Warlock
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.
Source: Player's Handbook
You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.
Warlock Class Table
Level | Proficiency Bonus | Invocations Known | Features | Cantrips Known | Spells Known | Slot Level |
---|---|---|---|---|---|---|
1st | +2 | - |
| 2 | 2 | 1st |
2nd | +2 | 2 |
| 2 | 3 | 1st |
3rd | +2 | 2 |
| 2 | 4 | 2nd |
4th | +2 | 2 |
| 3 | 5 | 2nd |
5th | +3 | 3 | 3 | 6 | 3rd | |
6th | +3 | 3 |
| 3 | 7 | 3rd |
7th | +3 | 4 | 3 | 8 | 4th | |
8th | +3 | 4 |
| 3 | 9 | 4th |
9th | +4 | 5 | 3 | 10 | 5th | |
10th | +4 | 5 |
| 4 | 10 | 5th |
11th | +4 | 5 |
| 4 | 11 | 5th |
12th | +4 | 6 |
| 4 | 11 | 5th |
13th | +5 | 6 |
| 4 | 12 | 5th |
14th | +5 | 6 |
| 4 | 12 | 5th |
15th | +5 | 7 |
| 4 | 13 | 5th |
16th | +5 | 7 |
| 4 | 13 | 5th |
17th | +6 | 7 |
| 4 | 14 | 5th |
18th | +6 | 8 | 4 | 14 | 5th | |
19th | +6 | 8 |
| 4 | 15 | 5th |
20th | +6 | 8 |
| 4 | 15 | 5th |
Hitpoints
Hit Dice: 1d8 per Warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Warlock level after 1st
Proficiencies
Armor: Warlocks are proficient with Light Armor.
Weapons: Warlocks are proficient with all simple weapons.
Tools: Warlocks are not proficient with any tools.
Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
Saving Throws: Wisdom, Charisma
Equipment
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a component pouch or (b) an arcane focus
- (a) a dungeoneer's pack or (b) a scholar's pack
- Two daggers, leather armor, and an arcane focus
Spellcasting
Your arcane research and the magic bestowed on you by your patron have given you facility with spells.
Spellcasting Ability
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
Spellcasting Ability: Charisma
Spell Save DC: 8 + your proficiency bonus + your Charisma modifier
Spell Attack Modifier: your proficiency bonus + your Charisma modifier
Spellcasting Focus
You can use a arcane focus as a spellcasting focus for your Warlock spells.
Spell List
The Warlock class can cast spells from the Warlock Spells Spell-list.View Spell List ->
Casting Spells
The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
Cantrips
You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.
Spells Known
At 1st level, you know two 1st-level spells of your choice from the warlock spell list. The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level. Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
Class Features
Subclass: Otherworldly Patron
At 1st level, you have struck a bargain with an otherworldly being of your choice. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Subclass | Description |
---|---|
Joe | You have joe'd your last mama from all planes a mortal can reach, thus you have ascended to reach the gods. You strive to joe'd the final mama. |
The Fathomless | Warlocks with the Fathomless patron have plunged into a pact with the deeps, drawing on the thalassic power of the ocean. |
The Fiend | Warlocks with the Fiend patron have made a pact with a fiend from the lower planes of existence, a being whose aims are evil. |
The Great Old One | Warlocks with the Great Old One patron have made a pact with a mysterious entity whose nature is utterly foreign to the fabric of reality. |
The Undead | Warlocks with the Undead patron have made a pact with a deathless being, a creature that defies the cycle and life and death. |
The Archfey | Warlocks with the Archfey patron have a lord or lady of the fey as their patron, a creature of legend who holds secrets that were forgotten before the mortal races were born. |
The Genie | Warlocks with the Genie patron have made a pact with one of the rarest kinds of genie, a noble genie. |
The Undying | Warlocks with the Undying patron have made a pact with a patron who has unlocked the secrets of everlasting life. |
The Hexblade | Warlocks with the Hexblade patron have made a pact with a mysterious entity from the Shadowfell, a force that manifests in sentient magic weapons carved from the stuff of shadow. |
The Celestial | Warlocks with the Celestial patron have bound themselves to a powerful being of the Upper Planes, allowing them to experience the holy light that illuminates the multiverse. |
Eldritch Invocations
In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. A level prerequisite refers to your level in this class. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
Pact Boon
At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
Eldritch Versatility
When you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways: Replace one cantrip you learned from this class's Pact Magic feature with another cantrip from the warlock spell list OR Replace the option you chose for the Pact Boon feature with one of that feature's other options OR If you're 12th level or higher, replace one spell from your Mystic Arcanum feature with another warlock spell of the same level. If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Mystic Arcanum
At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.
Eldritch Master
At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.
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