Search

Warlock

Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.

Source: Player's Handbook

You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.

Warlock Class Table

LevelProficiency BonusInvocations KnownFeaturesCantrips KnownSpells KnownSlot Level
1st+2-
  • Spellcasting
  • Otherworldly Patron
221st
2nd+22
  • Eldritch Invocations
231st
3rd+22
  • Pact Boon
242nd
4th+22
  • Eldritch Versatility
  • Ability Score Improvement
352nd
5th+33
    363rd
    6th+33
    • Otherworldly Patron Feature
    373rd
    7th+34
      384th
      8th+34
      • Eldritch Versatility
      • Ability Score Improvement
      394th
      9th+45
        3105th
        10th+45
        • Otherworldly Patron Feature
        4105th
        11th+45
        • Mystic Arcanum
        4115th
        12th+46
        • Eldritch Versatility
        • Ability Score Improvement
        4115th
        13th+56
        • Mystic Arcanum (x2)
        4125th
        14th+56
        • Otherworldly Patron Feature
        4125th
        15th+57
        • Mystic Arcanum (x3)
        4135th
        16th+57
        • Eldritch Versatility
        • Ability Score Improvement
        4135th
        17th+67
        • Mystic Arcanum (x4)
        4145th
        18th+68
          4145th
          19th+68
          • Eldritch Versatility
          • Ability Score Improvement
          4155th
          20th+68
          • Eldritch Master
          4155th

          Hitpoints

          Hit Dice: 1d8 per Warlock level

          Hit Points at 1st Level: 8 + your Constitution modifier

          Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Warlock level after 1st

          Proficiencies

          Armor: Warlocks are proficient with Light Armor.

          Weapons: Warlocks are proficient with all simple weapons.

          Tools: Warlocks are not proficient with any tools.

          Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

          Saving Throws: Wisdom, Charisma

          Equipment

          • (a) a light crossbow and 20 bolts or (b) any simple weapon
          • (a) a component pouch or (b) an arcane focus
          • (a) a dungeoneer's pack or (b) a scholar's pack
          • Two daggers, leather armor, and an arcane focus

          Spellcasting

          Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

          Spellcasting Ability

          Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

          Spellcasting Ability: Charisma

          Spell Save DC: 8 + your proficiency bonus + your Charisma modifier

          Spell Attack Modifier: your proficiency bonus + your Charisma modifier

          Spellcasting Focus

          You can use a arcane focus as a spellcasting focus for your Warlock spells.

          Spell List

          The Warlock class can cast spells from the Warlock Spells Spell-list.View Spell List ->

          Casting Spells

          The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

          Cantrips

          You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

          Spells Known

          At 1st level, you know two 1st-level spells of your choice from the warlock spell list. The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level. Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

          Class Features

          Subclass: Otherworldly Patron

          1
          6
          10
          14

          At 1st level, you have struck a bargain with an otherworldly being of your choice. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

          SubclassDescription
          JoeYou have joe'd your last mama from all planes a mortal can reach, thus you have ascended to reach the gods. You strive to joe'd the final mama.
          The FathomlessWarlocks with the Fathomless patron have plunged into a pact with the deeps, drawing on the thalassic power of the ocean.
          The FiendWarlocks with the Fiend patron have made a pact with a fiend from the lower planes of existence, a being whose aims are evil.
          The Great Old OneWarlocks with the Great Old One patron have made a pact with a mysterious entity whose nature is utterly foreign to the fabric of reality.
          The UndeadWarlocks with the Undead patron have made a pact with a deathless being, a creature that defies the cycle and life and death.
          The ArchfeyWarlocks with the Archfey patron have a lord or lady of the fey as their patron, a creature of legend who holds secrets that were forgotten before the mortal races were born.
          The GenieWarlocks with the Genie patron have made a pact with one of the rarest kinds of genie, a noble genie.
          The UndyingWarlocks with the Undying patron have made a pact with a patron who has unlocked the secrets of everlasting life.
          The HexbladeWarlocks with the Hexblade patron have made a pact with a mysterious entity from the Shadowfell, a force that manifests in sentient magic weapons carved from the stuff of shadow.
          The CelestialWarlocks with the Celestial patron have bound themselves to a powerful being of the Upper Planes, allowing them to experience the holy light that illuminates the multiverse.

          Eldritch Invocations

          2

          In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. A level prerequisite refers to your level in this class. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

          Pact Boon

          3

          At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

          Eldritch Versatility

          4
          8
          12
          16
          19

          When you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways: Replace one cantrip you learned from this class's Pact Magic feature with another cantrip from the warlock spell list OR Replace the option you chose for the Pact Boon feature with one of that feature's other options OR If you're 12th level or higher, replace one spell from your Mystic Arcanum feature with another warlock spell of the same level. If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.

          Ability Score Improvement

          4
          8
          12
          16
          19

          When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

          Mystic Arcanum

          11
          13
          15
          17

          At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

          Eldritch Master

          20

          At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.

          Comments

          Loading comments...