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Shipwright

You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel on it.

Source: Ghosts of Saltmarsh

Proficiencies

Tools: You are proficient with carpenter's tools and water vehicles.

Skills: You are proficient in History and Perception.

Languages: None

Equipment

  • - A set of carpenter's tools
  • - A blank book
  • - 1 ounce of ink
  • - An ink pen
  • - A set of traveler's clothes
  • - A purse containing 10 gp

Background Features

Suggested Characteristics

Shipwrights are resourceful carpenters and designers. They often have a dedicated spot at the local tavern, since shipwrights are invaluable to coastal communities. Some travel with naval fleets and might serve as officers if their temperament suits it. Shipwrights have an affinity for working with their hands and often perform feats of carpentry that others might deem miraculous.

Traits

d8Trait
1I love talking and being heard more than I like to listen.
2I'm extremely fond of puzzles.
3I thrive under pressure.
4I love sketching and designing objects, especially boats.
5I'm not afraid of hard work—in fact, I prefer it.
6A pipe, an ale, and the smell of the sea: paradise.
7I have an endless supply of cautionary tales related to the sea.
8I don't mind getting my hands dirty.

Ideals

d6Ideal
1Crew. If everyone on deck pitches in, we'll never sink. (Good)
2Careful Lines. A ship must be balanced according to the laws of the universe. (Lawful)
3Invention. Make what you need out of whatever is at hand. (Chaotic)
4Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil)
5Reflection. Muddied water always clears in time. (Any)
6Hope. The horizon at sea holds the greatest promise. (Any)

Bonds

d6Bond
1I must visit all the oceans of the world and behold the ships that sail there.
2Much of the treasure I claim will be used to enrich my community.
3I must find a kind of wood rumored to possess magical qualities.
4I repair broken things to redeem what's broken in myself.
5I will craft a boat capable of sailing through the most dangerous of storms.
6A kraken destroyed my masterpiece; its teeth shall adorn my hearth.

Flaws

d6Flaw
1I don't know when to throw something away. You never know when it might be useful again.
2I get frustrated to the point of distraction by shoddy craftsmanship.
3Though I am an excellent crafter, my work tends to look as though it belongs on a ship.
4I am so obsessed with sketching my ideas for elaborate inventions that I sometimes forget little things like eating and sleeping.
5I'm judgmental of those who are not skilled with tools of some kind.
6I sometimes take things that don't belong to me, especially if they are very well made.

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