Pirate
You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhat unsavory reputation in many a port town.
Source: Player's Handbook
Proficiencies
Tools: You are proficient with navigator's tools and water vehicles.
Skills: You are proficient in Athletics and Perception.
Languages: None
Equipment
- - A belaying pin (club)
- - A 50 feet of silk rope
- - A lucky charm (trinket)
- - A set of common clothes
- - A purse containing 10 gp
Background Features
Bad Reputation
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Suggested Characteristics
Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.
Traits
d8 | Trait |
---|---|
1 | My friends know they can rely on me, no matter what. |
2 | I work hard so that I can play hard when the work is done. |
3 | I enjoy sailing into new ports and making new friends over a flagon of ale. |
4 | I stretch the truth for the sake of a good story. |
5 | To me, a tavern brawl is a nice way to get to know a new city. |
6 | I never pass up a friendly wager. |
7 | My language is as foul as an otyugh nest. |
8 | I like a job well done, especially if I can convince someone else to do it. |
Ideals
d6 | Ideal |
---|---|
1 | **Respect.** The thing that keeps a ship together is mutual respect between captain and crew. (Good) |
2 | **Fairness.** We all do the work, so we all share in the rewards. (Lawful) |
3 | **Freedom.** The sea is freedom—the freedom to go anywhere and do anything. (Chaotic) |
4 | **Mastery.** I'm a predator, and the other ships on the sea are my prey. (Evil) |
5 | **People.** I'm committed to my crewmates, not to ideals. (Neutral) |
6 | **Aspiration.** Someday I'll own my own ship and chart my own destiny. (Any) |
Bonds
d6 | Bond |
---|---|
1 | I'm loyal to my captain first, everything else second. |
2 | The ship is most important – crewmates and captains come and go. |
3 | I'll always remember my first ship. |
4 | In a harbor town, I have a paramour whose eyes nearly stole me from the sea. |
5 | I was cheated out of my fair share of the profits, and I want to get my due. |
6 | Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine. |
Flaws
d6 | Flaw |
---|---|
1 | I follow orders, even if I think they're wrong. |
2 | I'll say anything to avoid having to do extra work. |
3 | Once someone questions my courage, I never back down no matter how dangerous the situation. |
4 | Once I start drinking, it's hard for me to stop. |
5 | I can't help but pocket loose coins and other trinkets I come across. |
6 | My pride will probably lead to my destruction. |
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