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Pirate

You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhat unsavory reputation in many a port town.

Source: Player's Handbook

Proficiencies

Tools: You are proficient with navigator's tools and water vehicles.

Skills: You are proficient in Athletics and Perception.

Languages: None

Equipment

  • - A belaying pin (club)
  • - A 50 feet of silk rope
  • - A lucky charm (trinket)
  • - A set of common clothes
  • - A purse containing 10 gp

Background Features

Bad Reputation

No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.

Suggested Characteristics

Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.

Traits

d8Trait
1My friends know they can rely on me, no matter what.
2I work hard so that I can play hard when the work is done.
3I enjoy sailing into new ports and making new friends over a flagon of ale.
4I stretch the truth for the sake of a good story.
5To me, a tavern brawl is a nice way to get to know a new city.
6I never pass up a friendly wager.
7My language is as foul as an otyugh nest.
8I like a job well done, especially if I can convince someone else to do it.

Ideals

d6Ideal
1**Respect.** The thing that keeps a ship together is mutual respect between captain and crew. (Good)
2**Fairness.** We all do the work, so we all share in the rewards. (Lawful)
3**Freedom.** The sea is freedom—the freedom to go anywhere and do anything. (Chaotic)
4**Mastery.** I'm a predator, and the other ships on the sea are my prey. (Evil)
5**People.** I'm committed to my crewmates, not to ideals. (Neutral)
6**Aspiration.** Someday I'll own my own ship and chart my own destiny. (Any)

Bonds

d6Bond
1I'm loyal to my captain first, everything else second.
2The ship is most important – crewmates and captains come and go.
3I'll always remember my first ship.
4In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
5I was cheated out of my fair share of the profits, and I want to get my due.
6Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.

Flaws

d6Flaw
1I follow orders, even if I think they're wrong.
2I'll say anything to avoid having to do extra work.
3Once someone questions my courage, I never back down no matter how dangerous the situation.
4Once I start drinking, it's hard for me to stop.
5I can't help but pocket loose coins and other trinkets I come across.
6My pride will probably lead to my destruction.

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