Hillsfar Smuggler
Hillsfar is the City of Trade. However, the Great Law of Trade only protects "legitimate" trade, trade that passes through the city's sole gate, which the Red Plumes monitor and tax. And the Great Law of Humanity banishes non-humans from the city altogether. The two Great Laws create great demand and great risk for smugglers, who shepherd illicit goods and non-humans into and out of the city by secret routes. The Rogues' Guild tightly controls all of this activity, taking its cut from sanctioned jobs and exacting punishment for independent jobs.
Perhaps you trafficked Dragon's Breath (a brandy-like liquor) to avoid tariffs, or contraband to avoid seizure, or maybe you are a human who sympathizes with the non-humans and worked as part of the network of secret routes and safe houses that helps them pass through Hillsfar. Either way, you have contacts in the smuggling community who can help you slip into and out of the city unnoticed, for a price.
Source: State of Hillsfar
Proficiencies
Tools: You are proficient with Forgery Kits.
Skills: You are proficient in Perception and Stealth.
Languages: You can speak one racial language.
Equipment
- - A forgery kit
- - A set of common clothes
- - A belt pouch containing 5gp
Background Features
Secret Passage
You can call on your contacts within the smuggling community to secure secret passage into or out of Hillsfar for yourself and your adventuring companions, no questions asked, and no Red Plume entanglements. Because you’re calling in a favor, you can’t be certain they will be able to help on your timetable or at all. Your Dungeon Master will determine whether you can be smuggled into or out of the city. In return for your passage, you and your companions may owe the Rogues' Guild a favor and/or may have to pay bribes.
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